Reverb Gamers Prompt #18
Atlas Games is doing this thing called “Reverb Gamers 2012″, with 31 question prompts to kick off 2012. I’m going to post one up each day, including weekends, throughout January. I invite you to do the same! And check out @ReverbGamers on Twitter or Facebook.
REVERB GAMERS 2012, #18: Have you ever “cheated” on a die roll/random chance outcome, or looked up a quest solution on a fan site? Why or why not? If yes, was it worth it?
Oh, totally. I mean, I’ve been playing for years, and occasionally out of frustration in the past I have just lied about a die roll. And I understand why: in games where failure is uninteresting and brutal, and when die rolls are repeating like in a long-form battle or combat-focused RPG, having a third boring failure in a row while others are having better luck is fucking frustrating.
I accept this in a minis game. Luck is a big part of that. But I want luck to have less primacy — not none, but less — in what I feel is a collaborative experience. Or I want said element to have some fucking meaning.
On the flip side, I have fudged rolls as a GM. Sometimes I have lied about a good roll and sometimes about a bad one. This is before I really got acquainted with the Let It Ride philosophy, and it’s something I did more with GURPS than in any other game.
These days, I like playing games where this isn’t an issue, for one reason or another.