Atlas Games is doing this thing called “Reverb Gamers 2012″, with 31 question prompts to kick off 2012. I’m going to post one up each day, including weekends, throughout January. I invite you to do the same! And check out @ReverbGamers on Twitter or Facebook.
REVERB GAMERS 2012, #16: Who was the most memorable foe you’ve ever come up against in a game? How did you beat him/her/it? Or did you?
Since I play so many games, and since my games tend to run more to story than adversarial gaming, and because I GM so often, I don’t have a good answer to this question.
Right now, the most memorable are from various games of Dungeon World. The DMs I’ve run with have had some challenging monsters, and Dungeon World is a bit rough on characters. The first time I played, Hamish Cameron had us fighting a giant water demon. (To be fair, my fault.) It knocked me down to one hit point in the first hit, but I wasn’t about to let that stop me.
Andrew Linstrom had us fight an iron golem. It knocked my character clear across the area…which is where I my character discovered he was really, really good at jumping across shit to kill a metal fucker.
Nora Last did a really great take on a cave troll, beating us over and over, driving the excitement home. Pretty much every game of living Dungeon World I’ve played has had a strong sense of exciting foes.
But none of those were anything but momentary battles. As far as long-term foes go, I think that’s something players in the games I run would have to speak toward. And I hope that what I do is at least a little memorable. But it’s more important of their own interactions are memorable, and my foes are merely catalysts for that.