Archive for January 18th, 2012
Atlas Games is doing this thing called “Reverb Gamers 2012″, with 31 question prompts to kick off 2012. I’m going to post one up each day, including weekends, throughout January. I invite you to do the same! And check out @ReverbGamers on Twitter or Facebook.
REVERB GAMERS 2012, #18: Have you ever “cheated” on a die roll/random chance outcome, or looked up a quest solution on a fan site? Why or why not? If yes, was it worth it?
Oh, totally. I mean, I’ve been playing for years, and occasionally out of frustration in the past I have just lied about a die roll. And I understand why: in games where failure is uninteresting and brutal, and when die rolls are repeating like in a long-form battle or combat-focused RPG, having a third boring failure in a row while others are having better luck is fucking frustrating.
I accept this in a minis game. Luck is a big part of that. But I want luck to have less primacy — not none, but less — in what I feel is a collaborative experience. Or I want said element to have some fucking meaning.
On the flip side, I have fudged rolls as a GM. Sometimes I have lied about a good roll and sometimes about a bad one. This is before I really got acquainted with the Let It Ride philosophy, and it’s something I did more with GURPS than in any other game.
These days, I like playing games where this isn’t an issue, for one reason or another.