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Folks I Admire: Jason Morningstar & Steve Segedy

It’s time for another installment of Folks I Admire! Today, I talk about the dynamic duo of Bully Pulpit Games, Jason Morningstar and Steve Segedy. They’re the minds & talent behind games like The Shab-al-Hiri Roach, Grey Ranks, and of course Fiasco.

But I want to set aside their games for a moment, because they really do speak for themselves. It’s the two behind them that are worthy of praise.

Jason is a kind and generous guy. One of my first interactions in indieland was talking on my LiveJournal (yeah, back then) about getting to finally play The Roach. Jason responded with a comment that made me feel like he was excited to hear about folks playing the game. It’s that interaction, where Google Alerts is used or whatever to see people talking about your game, and coming in to say “thanks”, that I still think about to this day. He’s been kind even when people he’s dealt with online have been assholes to him and his work.

Jason is the high water mark for being magnanimous.

Steve is much like Jason, generous and awesome. He’s taking up the mantle of Games on Demand this year for Gen Con, and naturally as a skilled editor I find in him a kindred spirit. When you talk with him, you feel like you’re important, that he thinks you’re worth the time for conversation. He’s engaging and friendly. And you way away from a conversation feeling somehow more awesome than you did before, either because of just pure niceness or because he dropped a bomb of wisdom in your mind.

Ka-boom.

I guess I’m using many words to say “They’re two of the most decent, generous folks you’ll meet.” So…they’re two of the most decent, generous folks you’ll meet. Seriously.

And as craftsmen of games, I seriously admire the work they put into development. I got a peek at their process when I gave them some notes on Durance, and I’ve had post-play test conversations with them about Fiasco and Nine Roosevelts Against the Impossible. The questions they ask, the way they mine feedback, and how they process it is one of the most mature processes I’ve seen to date, and I’m including all I’ve been involved with.

Steve & Jason are wonderful people, they make great games and they’re serious about the work.

I raise a glass to you two fine gentlemen.

– Ryan

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11 Responses to Folks I Admire: Jason Morningstar & Steve Segedy

  1. Steve Segedy says:

    Aw,hell man… thanks! That’s very kind.

  2. Marc says:

    Word. Best guys ever.

  3. Adam says:

    Steve and Jason were kind enough to invite me, sight unseen, to hang out with them and share their hotel room when I was left a little high-and-dry last year at GenCon. Steve bought me a sandwich when I was too busy running games to feed myself. Jason has a knack for being ridiculously excited about not only his own stuff but the games that OTHER PEOPLE make – he’s evangelized Dungeon World since day one.

    These are two very fine human beings.

  4. Cheers, Jason and Steve. We’re all better because you’re here.

  5. Paul Tevis says:

    Here, here!

    And I look forward to hanging out with the three of you in January.

  6. Clint Krause says:

    Agreed 100%

  7. Enno says:

    I had the privilege of gaming with them once a week while being in grad school. Steve, Jason, I miss you guys … and I actually believe my creativity has gone down due to not being part of the collective anymore. I should just return to Carolina … :-)

  8. Steve Segedy says:

    Enno! Yes, give up your silly academic dreams and return to the fold!

  9. I’ve never had the pleasure of chatting with Steve beyond a few tweets here and there (dammit, Gen Con is too short!), but all you say about Jason is 100% true, and I’m glad to know him.