Monthly Archives: October 2011

A Dungeon World XP Experiment

At Big Bad Con, I was hanging out with the LA Quartet — Andrew Linstrom, Colin Jessup, Hamish Cameron, Morgan Ellis — and we were about to play a wacky little hack of Dungeon World run by Colin. We’ve been talking off and on, in person and online, about the XP issue with Dungeon World.

Why To Not Print-Publish

We’ve received some comments regarding Void Vultures, most of them pretty positive, but occasionally some folks ask us to make a print product as well. Josh Roby & I have a lot of thoughts & experience regarding this, good and bad, and I thought it would be worth a blog post to talk about why,

Tricks to Writing When You’re Too Close Already

I was talking with a friend recently about how she was stuck on an article she’s writing, and the deadline’s looming. We both acknowledged that normally, we’d advise shelving the piece, working on some other stuff, and coming back to it a few days later. Only she didn’t have days. She had hours. We talked,

Tips For Nighttime Productivity

A lot of folks with day jobs find that call, that passion, that need to create something. However, when you’re out for 10 or more hours a day — the morning commute, work, lunch, more work, the commute home — the energy level you feel in the morning is depleted. But the drive, and perhaps

Void Vultures: a Kickass Space Crawl Game

Josh Roby and I have a new game out on Kickstarter: Void Vultures. Void Vultures is a pick-up-and-play science fiction roleplaying game in which you play “salvage experts” picking apart dangerous derelict space stations to keep your home township alive.  Play is quick, fun, and light; you can clear a derelict in an hour or two, or

You Need to Overdocument

I cannot say this enough: if you’re working on a project — brainstorming, developing, testing, refining, whatever — have a pad & paper or a voice recorder handy. Document everything. Document until you feel silly for writing something down because it seems obvious. Then document some more. During the creative process, overdocumenting cannot hurt you.