So, inspired by Chuck Wendig’s Flash Fiction challenges, I had a weird, possibly useless idea: Flash Game Design Challenge.
I’m going to give you three mechanical ingredients. You use at least two:
- Two dice that you don’t add together
- A single token that sometimes is and sometimes isn’t on your character sheet/possessed by the player
- a countdown mechanic (whatever the hell that means)
Write a game that takes 500 words or less to explain, which should include a hint of setting. No “generic” games!
[Edit: if you have a question about the ingredients, answer it yourself in the design! I'm standing just by what's there, and want to see what you do with it.]
Post a link to it here by Friday, September 23rd.