On Dice + Food + Lodging Episode 29
Last night, Josh Roby and I ended up spontaneously podcasting with the ever-charming Tim Rodriguez of the fine podcast Dice + Food + Lodging. Josh and I talked about playtesting — how we go about it, what we’re looking for, pitfalls we’ve dealt with, and lessons we’ve learned.
The episode. It’s 25 minutes long. Josh was on shortly before recording a game we’re designing, Atlantis Risen, and I stopped partway through my commute in order to talk. (If you’re curious where I recorded from, outside The Ferry Building in San Francisco [image]. It’s the stop between the first and second third of my commute home.)
Was a good talk, even if I ended up talking more than Josh. He and I have very different environments: he has a dedicated playtest group that is trained the way people who do writing or art critiques are trained. I travel to conventions and constantly playtest with new people. Both are awesome, as they generate different experiences and feedback.
Apologies for the lack of Fate content. I have one more bullet point, though I’m unlikely to blog tomorrow, as I’m going on an Origins-methadone vacation. :) But that’s what next week is for!
 Which has no website yet.