Daily Archives: May 10, 2011

Critique: The Need for Context

A few weeks ago, I checked out Graham Walmsley’s new rules-light Lovecrafting horror game engine, Cthulhu Dark. I was immediately intrigued by it, but in reading it I did notice an issue that I’ve seen in many other texts — insufficient context that causes reader confusion. Today, I’ll talk about that, using Graham’s game (which