Monthly Archives: April 2011

Folks I Admire: Will Hindmarch

Let me tell you a couple things about Will Hindmarch (@wordwill). I had the pleasure of meeting him a few years ago at Gen Con So Cal in the early/mid 00s, back when that show was a thing. He worked the White Wolf booth, of course, as Vampire: the Requiem‘s line developer. He developed the

Reminders I Need

I am a human being. I’m flawed. I fuck up often. And recently, I decided to try more visual reminders of ways I should check myself before I, as the kids said in my youth, wreck myself. So I made this post-it note and have it on my monitor: Read Charitably — Something I’ve talked

Origins Award 2011 Nominations

The list of nominees for this year’s Origins Awards are up, and The Dresden Files RPG is among them (for best roleplaying game & best roleplaying supplement). I’m honored to be in such august company, so I want to take a moment and talk about some of that company — at least, those games I’ve

Thoughts on Implied Setting vs Stated Setting

Talking with a friend today while I’m home sick, the subject of setting transmission came up. One of the things I’ve noticed is that the games that feel like they have the most traction with people are the ones that work to imply their setting in other parts of the game, rather than get into

Do: Pilgrims of the Flying Awesome

Today I had planned to promote Daniel Solis’ new Kickstarter campaign, this time for Do: Pilgrims of the Flying Temple. And I still do, but the success it’s had over the last two days has greatly changed what I’m going to say. I’ve been working with Daniel as his editor on this since, uh, 2008

Valley of the Shadow of Overcommitment

I wasn’t going to post today, but I saw this and decided to hammer out something quickly. Tom Cadorette (@cadorette) said this today on Twitter, and it read like he was using dark sorcery to pluck a thought from my head: Lesson learned: if you overcommit to nearly everyone, there likely won’t be anyone you