Monthly Archives: October 2010

Emerging Threats Unit – a Fate Horror game skeleton

Last night, I ran an action horror game. It’s a thing I do: if I talk about how I hate something, I start wondering why, and try to come into contact with it. I proposed running a game for some friends, and giving the timing, it was just billed as a “spooky” game. I decided

Thoughts on Action Horror

I may have been a little unfair to Action Horror in my last couple posts. “May.” To that end, I want to talk a bit about action horror. Remember Doom? The original action horror video game[1]. I remember the first time I saw a cyberdemon. I was a little cocky taking out whatever was before

Incentivizing Hope

(This is a follow-up to yesterday’s post. If you haven’t read that, you might want to before reading this.) I’m going to start by saying that action-horror is weak sauce. It’s cheap. It’s easy. All you need to do to make action horror work is play a combat game where the deck is stacked against

Horror & Hope

I wrote this article on my old LiveJournal a couple years back. I want to talk about it some more this week, so this Monday post will be reposting & editing that old article. —- We’re awash in a sea of horror media in month. In an age of slasher flicks and tributes to the