I have been chewing on this for some time now. I’m not sure how useful of a model it is for practical purposes, but it has helped me frame advice to others.
I see seven different layers with convention games, each with their own issues, ideas, patterns and goals.
- Pre-game Preparation
- Introductions & Initial Rapport
- During-game Preparation & Context-setting
- Early Game
- Mid Game
- Late Game
Short post, because I’m pretty busy. But it’s an idea I wanted to get out there, because I’m going to build heavily on it. There’s so much advice we can talk about that I find talking about when different advice applies is useful.
Later, actual discussion on it!
(P.S. This post inspired by Rob’s occasional ultra-short posts, when he’s just looking to get an idea out there to build on it later when there’s more time.)