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The Seven Layers of a Convention Game

I have been chewing on this for some time now. I’m not sure how useful of a model it is for practical purposes, but it has helped me frame advice to others.

I see seven different layers with convention games, each with their own issues, ideas, patterns and goals.

  1. Pre-game Preparation
  2. Introductions & Initial Rapport
  3. During-game Preparation & Context-setting
  4. Early Game
  5. Mid Game
  6. Late Game
  7. Exit

Short post, because I’m pretty busy. But it’s an idea I wanted to get out there, because I’m going to build heavily on it. There’s so much advice we can talk about that I find talking about when different advice applies is useful.

Later, actual discussion on it!

– Ryan

(P.S. This post inspired by Rob’s occasional ultra-short posts, when he’s just looking to get an idea out there to build on it later when there’s more time.)

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2 Responses to The Seven Layers of a Convention Game

  1. Andrew Smith says:

    Just having finished a con, my interest is piqued.

  2. Wayne says:

    For some reason, this post did not lodge in my mind and when you started talking about it at yesterday’s panel at RinCon, it was new to me. In computer networking, we have the seven layer OSI networking model that uses a mnemonic for remembering it, so here’s one for your model:

    Pleasant introductions demand empathy and mocha latte exchanges.

    Yes, it’s bad, but I’m sure something better could be developed.

    The OSI one is Programmers Do Not Throw Sausage Pizza Away for physical, data link, network, transport, session, presentation, application. Or the resister color code: Big boys race our young girls but Violet generally wins: black brown, red, orange, yellow, green, blue violet, green white.

    Anyway, I liked your expounding on it and loved your “Javier” exercise, I definitely will incorporate that in future games. I also definitely need to get a copy of Spirit of the Century for more suggestions along that line. I’ve always wanted more interweaving between character’s backgrounds in the games that I’ve played in, and this will be a good tool for the games that I run.