A lot going on here in my world. I’ve been buried under a pile of work, day-job and elsewise. But I’m taking a quick breather to tell y’all about stuff:
I’ve been on a few podcasts recently. Of course, there’s the most recent episode of Master Plan, where Monica Valentinelli and I talk about horror game design. It was a great conversation, and I’m happy to have teamed up with FlamesRising.com on that ep. Those guys are pretty awesome.
(As yes, that’s proof that I’m not podfading yet. Master Plan is still around!)
I was interviewed by Wolfgang Baur on the Open Design Podcast episode 006. We talk a bit about how I got started as a podcaster, making my journey as a game designer more public than most. Of course, I come from indieland, where we’re all fairly public about it — I suppose the main difference is that I turned my journey into produced show rather than something more journal-esque. (Not because I look down on journal-type stuff — I read them all the time. But producing a show is fun for me. :)
While at RinCon, a few of us “hijacked” an episode of The Game’s The Thing. It was fun to sit down with Don Dehm & Derek Rex from Pulp Gamer, and of course as always with Paul Tevis. We talked about the con and just had a good time doing the episode.
Also, I’ll be at Neoncon in Vegas this week! I’ll be speaking at GamesU, with at least two panels on my docket:
Gaming Podcasting 101 (alongside Ed Healy), Sunday 11am
Interested in getting your voice out there in the world of podcasting, but don’t know where to start? This presentation is for you! You’ll learn the basics on a variety of topics, from microphone & recording space, to audio editing (on PC and Mac), to show theory and speaking to your target audience. In addition to planned topics, there will be plenty of time to answer your questions.
5 Major Design Mistakes and How to Avoid Them (alongside Leonard Balsera), Sunday, 2pm
In this seminar, you’ll learn about five foundational mistakes that people make in the process of designing a roleplaying game and how to keep them out of a game during development. Whether you’re working on a project right now or are just interested in learning more about the design process, this overview will provide you with some concrete techniques and tactics to focus both the concept and execution of your design.
I’ll be attending some of the other panels, and otherwise be popping around having a good time. If you see me, feel free to say hi!
Dresden Files RPG
Oh, and we have a little announcement about the upcoming Dresden Files RPG on the official site. Enjoy! ;)
Anyway, that’s it for now. There’s more on the horizon…but there always is. Hope to see some of you at Neoncon!