Archive for August, 2009
So, after last night’s D&D 4/e game — the end of the campaign — I was playing around with some thoughts about a new class. I should warn you, this post will be all stream-of-consciousness.
(Yeah, I’m tinkering again. And I’ll cover how tinkering is really procrastination in a future Doing The Work. Still, I feel like tinkering today as I recover from the damned plague I’ve had all week.)
I’m not going to use 4/e legalese here, because I don’t think the time for that is this early in the thought process. Also, I don’t follow Dragon much (but I do some), so if there’s something I should follow, please let me know.
High concept: a mixed-power character class, someone who enhances (I would use “augments,” but that’s clearly psychic territory) their martial prowess with spells, but is a force on his own otherwise.
Influences: Avenger, Rogue, Psion.
Gimmick: (All new classes have to have one, right?) The at-will powers are all martial in nature, akin to the Ranger or Rogue’s at-will mojo. The encounter & daily powers are mostly minor actions that alter the next attack this turn the character does — which I call a “spell chain” — by adding damage, typing damage, changing what they attack is based on, shifting before/after, etc. Such chains turn the attack from being Martial to Arcane.
The narrative explanation: these people tried to be swordmages, but didn’t quite have that in them. Still, they had the spark of arcane power in them, and learned a different technique — channeling their innate arcane talent into their attacks with a moment of concentration.
Let’s say this is one of your At-Wills:
At-Will * Chained, Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increases to 2[w] + Strength modifier damage at 21st level
Then you would have encounter or daily powers that would add or change your At-Will:
- Your next Chained attack this turn does an additional 1[W] damage, and all damage is cold.
- You may teleport two squares before or after your next Chained attack, as part of the attack.
- Your attack is changed to: Close burst 1, Target: two adjacent creatures
- Your next attack has the follow added: Hit: Target is knocked prone; and all damage is thunder.
- Your next attack has the following added: Miss: Half damage
Thus, if you used an action point or didn’t move, you could put two or even three of these minor actions before an attack, which means your attacks are rather different each time — once you get into paragon tier, at least.
(And yes, I think giving this power to affect basic attacks is too much — or, rather, it’s a Paragon tier feat to make your basic melee attack have the keyword Chained.)
So you can see where I’m influenced by the Psion, but instead of having a set augmentation path, I’m more about the protean nature of magic. You can switch it up each encounter. Which I think might prompt a working title: The Switchblade (I didn’t like Spellblade for this — too much baggage).
The way I see it, this has two basic paths the way all classes start: the Elemental Switchblade and the Dimensional Switchblade — the former getting buffs based on how many different types of damage are on the current attack (making it more badass if it does “cold thunder psychic” damage) and the other more badass based on how far it’s shifted or teleported this attack. Something like that.
I could also see this class being more Ranger-y, in that it could be a class that an also use ranged weapons.
I’m thinking the main stats for this are Strength (or maybe Dexterity, if this was a whatever-weapon class) for the obvious, and Intelligence for the way the path interacts with the class. This makes the Genasi an ideal race for the class, which I like — the protean class for the protean race.
Anyway, that’s the basic idea. Also, I think the name “Switchblade” sucks. I need a new working title.
Thoughts? Fire away.
Let’s talk a moment about something near and dear to my heart: the act of game writing.
Or, to be crude (and those who have listened to my recent appearance on The Podge Cast know, I can be pretty damned crude), the act of fucking it up by procrastinating and other bullshit.
Now, if you’re going to write a role-playing game — and I mean really write, not just tinker with mechanics and wank around with your friends eternally brainstorming — you’re going to have to do a lot of work. That work is daunting. I know, because I’ve spent years avoiding the hardest part of the work.
The problem is deceptively simple: there’s no handbook on making a game. Just like there’s no handbook on writing a novel or any other intensely creative affair that is both lengthy and lone in nature. And while I won’t be able to make one in a series of blog posts, I can talk a bit about what I’ve discovered. (My academic findings, if you will.)
Doing The Work, Part I: Learning to Fail
The hardest part for me is the idea that whatever I do will suck. Podcasts, game writing, even this damned blog post — all of them fill me with the dread of failure, private and public. I could have been a freelancer for years now, if I got off my ass and actually did the work. But I didn’t, because of the fear of failure.
“So how did I deal with the fear of failure?” you might ask. Well, first of all the past tense doesn’t apply. I constantly deal with a fear of failure. In spite of having all these people trusting me to make their games better and saying that they’re eagerly awaiting my game being out, I have a shitton of fear remaining. Since that fear doesn’t seem to be packing its bags anytime soon, I had to learn to accept it.
Accepting it means dealing with something I’ve taken as a truth: I will fail. There’s no question. But it’s not like my life depends on my being perfect — if I fail, if I fall down, I’m here to fix the failure and get back up. Even if it’s published, like if I fuck up on my show and don’t catch it until someone tells me post-publication, it’s not the end of the world. (And since that has happened, so I know for sure it isn’t the end.)
So, if I’m “doomed” to fail, what does that mean? Well, I try to take it as a relief. I give myself permission to fail, to write complete shit, if it means getting me to do the work in the first place. After all, the way I see it, my options are:
- Be forever perfect by never writing
- Show my flaws — to myself, to others — by writing
“Be perfect in my writing” isn’t a third option, even though I spent five years of myself avoiding significant writing projects because I thought it was. After all, it’s easy to look into a book that inspires us, that we admire, and damn ourselves by believing we’re talentness hacks because we can’t write like what we read in those books. Those edited, revised, polished books.
(Thus the crisis that most writers face: we cannot ourselves immediately produce what we see. Well, writers, and musicians, painters, etc.)
I digress. My point: I give myself permission to suck in order to give myself permission to write.
But you might wonder what the point is, if whatever I’m going to write is a failure? Therein lies the other major lesson with failure: understanding that it’s not absolute.
At this point in the post, I have written just over 600 words. Some of it is crap. And that crap is, in a sense, failure — unclear metaphor, meaningless tangents, confusing prose, etc. But failure isn’t absolute — some of this is (I think) decent material. So, even if I fuck it up by encasing that decent material in a cocoon of failure, it doesn’t mean this was a complete waste of time. Partial failure also means partial success.
That’s what keeps me on this whole “writing” thing — knowing that even though I’m destined to keep failing over and over, there’s something worth preserving and working on amidst The Suck. And the only way I’m going to get to any of that is to keep sucking. So I do, like wading through shit for gold.
Doing The Work means failing, failing often, learning from it and working with it. And the only way you can do the latter two is if you do the former, over and over again.
(Oh, and if it sounds like I’m neurotic, well, maybe I don’t — I don’t know. But I’m sure I’m not the only one with doubts like these, and I’m happy to expose that to the world if it helps someone else Do The Work.)
Part II will happen when it does — I don’t blog to a schedule, and GenCon is nigh. But, hey, that sounds like a great segue to remind people about This Just In From GenCon!