Monthly Archives: January 2009

Dresden Files Update

Some of you might have already seen this, but for those who haven’t, I posted a progress update on the Dresden Files RPG. I have to say that it’s a lot of fun to be on this project.  It’ll be a few weeks before I do the next update, but we’re plugging away hard on

What will your show be about?

People often talk to me about wanting to start a podcast. For those looking to start a podcast, this is a good discussion to have. Not being sure of what you’re trying to do has killed many a podcast, leaving behind a string of one-episode experiments. In talking with these fine people, I've come up with a series of questions that I ask new podcasters-to-be to help them get a grip on this thing called podcasting. There are no right or wrong answers to any of the question. The goal in answering them them is

Master Plan #42 is up

Master Plan #42: Interview with Crafty Games, Part 1 Ryan starts 2009 off with the first of a two-part interview with Alex Flagg, Scott Gearin & Patrick Kapera from Crafty Games. They talk about their upcoming product, Fantasy Craft, and how they retooled their award-nominated Spycraft system both for streamlining the rules (for their new

A Good Question

In my previous post, Marhault asked:

Howcome they get charged +3, +2, +1 and not +1, +2, +3? The latter would seem to incent the player to hold off for longer when charging. Is that not desirable in this case?
That is, in fact, a fantastic question. Read more

Dealing with Returning to the Drawing Board

People who have playtested Mythender will be familiar with the first part of this post. When I came up with the “stat subsystem” for Mythender, I was reacting the the concept of a “dump stat.”  I liked the idea of quantification & relative competence (and still do), and wanted to avoid a situation akin to

I have arrived to 2007…

So, I’ve had this domain name for nearly a year, and have been thinking about doing this WordPress blog thing for my thoughts in a more professional nature — that is, on the topics of gaming and new media.  Inspired by Paul Tevis doing the same, I figured I should get a move on. I’ll