Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Live the dream of 90s roleplaying! Wander around Darkest Vancouver as Immortals with katanas in hand and trenchcoats twirling. Proceeds go to the Seattle Childrens Hospital. More »

Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

A Variety of Short Stories

Interested in fiction? Ryan’s been in a few anthologies focused around horror, urban fantasy, and science-fiction genres. His recent collection, Desperate Journeys, is an inexpensive introduction to this side of Ryan. More »

 

4 Ways Out of Creative Limbo

I met an aspiring game designer a few days ago, and he asked me one of the toughest and most common questions that you can ask someone about getting started in a creative endeavor. This time, it took the form of: “I’m in this weird limbo where I’m afraid to share my ideas, but I

For My 37th Birthday…

I turn 37 today, and for that decided to do something different: knock everything I sell on DriveThru by 37%. I figure that’s a cool way to celebrate with me. If you already have these, maybe tell people about the fun you’ve had with them, leave a review, or whatever? :) For today, proceeds of

Convention Games & Calling Cards

Here’s a thought for publishers out there of the small press stuff. For the past several years, I’ve flown around from convention to convention running indie games for people. This is a repost from 2011, and seems topical since Gen Con is coming up soon! Many of them try several games, like sampling a buffet.

FAE Approaches & the Trouble Die

When I run Fate Accelerated at conventions, I invariably come up with situations where someone’s best approach is just a little weird or feels wrong to me for

Get Awesome by S.U.I.N.G. Life!

I’ve been thinking a lot about my functional-but-mediocre graphic design skills lately, as I want to find a way to go from having a D-game to a C-game, since that’s how one gets to a B-game.[1] During that means embracing the notion of “iterative failure.” On my walk home yesterday, I was musing on this

Cool Stuff Wednesday: All the Kickstarters!

There are four Kickstarters I’m excited about, so let’s do another Cool Stuff Wednesday! Undying Why I’m Excited: My wife, Lillian Cohen-Moore, and I edited Undying because of how utterly excited we were when Paul Riddle talked about the project years ago. We got to play it in our home, so we could see how