Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Live the dream of 90s roleplaying! Wander around Darkest Vancouver as Immortals with katanas in hand and trenchcoats twirling. Proceeds go to the Seattle Childrens Hospital. More »

Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

A Variety of Short Stories

Interested in fiction? Ryan’s been in a few anthologies focused around horror, urban fantasy, and science-fiction genres. His recent collection, Desperate Journeys, is an inexpensive introduction to this side of Ryan. More »

 

8 RPG Marketing Mistakes to Avoid

I feel bad for creators when I see what could be a good game get crapped on or ignored because the writer doesn’t understand how marketing text works—which

The Power of “No, But…”

It’s very easy in the story/indie game community to embrace and fall into the cult of “Yes, and…” and the improv idea of accepting offers. I mean, I certainly have, because it’s a more fun mode of GMing and playing than the traditional refusal. But there are times—maybe not often, but still they happen—where saying

My Offensive Salads

I’m long overdue for a food post. Growing up, I thought I disliked salads. I discovered in my early 20s that there was a type of salad I enjoyed: Caesar salads, especially

Power Obsolescence

I have a couple principles in my life that I hold to very strongly, which I thought I’d write about after seeing the This Just In… from Gen Con relaunch: Build things that will outlast you. Make yourself replaceable or unnecessary in cooperative, beneficial ways. There are people who take pride in being the center

Things to Consider Before Entering into a Partnership

Today, I’ll speak to partnerships between publishers and creators. I’ve been in great ones. I’ve been in hellish ones. So I want to share what insights I’ve gained. On the surface, a partnership is great! One person thinks “I want to make a thing! But the logistics of it intimidate or bore me.” and another

Variant Score-Keeping for Party Games (Untested)

I’ve been playing a little bit with an Apples to Apples-style party game—nothing worth announcing yet, just kicking some thoughts around. One of the things I’ve been wondering is about how we keep score in that style of game: generally by keeping the card we win. That’s pretty neat, because it creates a sense of