Get Backstory Cards

Backstory Cards help you and your friends create vibrant backstories for roleplaying games, no matter the system or genre. More »

Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Live the dream of 90s roleplaying! Wander around Darkest Vancouver as Immortals with katanas in hand and trenchcoats twirling. More »

Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

 

Announcing Loving Fiercely

Kate Bullock and I co-created some relationship ritual activities over the last few months, and decided to put them out for free this month. The collection is called Loving Fiercely: relationship-bonding ritual activities for emotional intimacy and healing. There are four activities in this free eight-page PDF: Holding Hard Healing Spaces: a ritual for working out

Life Structures to Invite Creative Energy

My therapist asked me at the beginning of this year to come up with some goals for the year they can help me with. They weren’t expecting what I gave

Re-opening editorial consultation later this year

In Spring of this year, I’m going to re-open an old service I stopped doing long ago: five-hour editorial review of game texts, with an hour-long video call discussing my findings and suggestions. Information architecture is my day job, and been my life in games for the last decade. I’m hella into unpacking effects of

On Irresistible Mind Control Spells (Really? Really?)

CN: mind control-based self-mutilation (because apparently this is a thing I actually need to rant about, and this is gonna be ranty) Over Thanksgiving, I played in a

Descriptive vs Prescriptive RPG Structures

Today in talking with Phil Vecchione about trying to use Powered by the Apocalypse thinking in Fate, I said Fate has a descriptive structure. PbtA has a prescriptive structure.[1] They don’t just blanket work together. I know, I tried to meld them for years. In Fate, when you want to do something, there’s a fuckton of

Story Tennis: a conversational play-by-chat game

After spending two and a half weeks playing a Fall of Magic game entirely on Facebook Messenger (which was a delight, to play a story game while lounging in a bathrobe), I have a bunch of thoughts on that format. Namely setting aside specific time to play is really great, even though the format can