Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Live the dream of 90s roleplaying! Wander around Darkest Vancouver as Immortals with katanas in hand and trenchcoats twirling. Proceeds go to the Seattle Childrens Hospital. More »

Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

A Variety of Short Stories

Interested in fiction? Ryan’s been in a few anthologies focused around horror, urban fantasy, and science-fiction genres. His recent collection, Desperate Journeys, is an inexpensive introduction to this side of Ryan. More »

 

On Recognizing Distractions & Dealing with Them

I’ve lately come to realize I’m letting distractions rule over me, and they’re—no, I’m—creating a me I’m not happy with either creatively or personally. So for the next four weeks, I’m going to experiment with some life changes. Here’s what they are and why I’m trying them: First, I’m going to pause blogging during that time.

Drawing Mild Consequences from a List

When I see rules like conditions in Mouse Guard and Lady Blackbird, or stress in Smallville/Cortex Plus Drama (which I expounded upon years ago), I see something of strong value: a concrete list of statuses that focus action and play. Then I think about consequences in Fate, and for the most part I enjoy their open-ended

InDesign PDF Trick: Partial Flattening

Last month, someone on RPG.net made a thread venting about publishers using layers in PDFs, of how it causes sluggish responsiveness on-screen and problems some lower-memory printers have with them.[1] The actual issue has to do with Live Transparency—essentially, having multiple objects overlaid on one another. Every PDF with a background has this, since the background

Katanas & Trenchcoats: a Month Later

So I released this silly (but not entirely silly) thing last month with the help of over two dozen friends called Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver.

KLANG! Attack-as-Defend in Fate

I did an experiment in Katanas & Trenchcoats as a way of remodeling flows of conflict: I allowed attacking as a blocking response to attacking, with whoever winning inflicting

On the Struggle to be Innovative

Many of us in the semi-technical/creative space of game design chase a dangerous dragon: of trying to be innovative. In my post earlier this week on marketing mistakes, I brought up not using the word “innovative.” That word wounds me when I hear it, all the more so when spoken from my own lips. It’s