Get Backstory Cards

Backstory Cards help you and your friends create vibrant backstories for roleplaying games, no matter the system or genre. More »

Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver

Live the dream of 90s roleplaying! Wander around Darkest Vancouver as Immortals with katanas in hand and trenchcoats twirling. More »

Get Mythender!

Get the critically acclaimed tabletop game about killing gods and avoiding your own apotheosis! The electronic edition is free and released under a Creative Commons license. The print-on-demand edition is available now. More »

Cornucopia of Fate Thoughts

As one of the designers on Fare Core and the Dresden Files RPG, Ryan has been posting thoughts about the Fate system over the years. If you’re a Fate designer or fan, check them out! More »

 

A Guide to Freelancing for Me

For those who want to work for me on making awesome stuff, like upcoming Katanas & Trenchcoats craziness, here are nine super important things to hold in your heart and mind. (I started writing this as part of individual emails, but realized this should be a public post.) In no particular order: One: Time is a flat

How The Adventure Zone Taught Me to Remember Fun

When you design games for a living or even just as a hardcore hobby publisher, it’s super common to get wrapped into a headspace where you need to

The Search for Katanas & Trenchcoats Writers

I’m plotting the next Katanas & Trenchcoats projects, and want to find some new-to-me writers interested in “the Dream of the 90s” as I am. If you’d like to write

The Good Fight Against Micro-Frustrations

There’s more to writing user documentation (which includes game text) than just conveying information and confidence in using that information. Docs also ideally prevent micro-frustrations, especially in cases where the users

Rating the Four Fate Actions Themselves

Many adventure game systems use the same model for creating opposition: make stats that look like PC stats, and play the rules otherwise as written (except where you don’t because you’re an NPC). We do that in Fate Core, along with the “make an abridged character most of the time.” I cut my teeth on

Using Questions as Headers

The longer I work with instructional text, whether for software or games, the more I’m convinced that we should at times use users’ questions as headers. For instance, imagine if we’d written this about situation aspects in Fate Core: How Long Do Situation Aspects Last? The short answer: aspects are true until they aren’t. Situation